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Game Sound

talking about videogames development and sound...

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References

Personnel (a few of them)

Composers and researchers in videogame music, generative and adaptive music:

Sound effects in video games and many more:

Procedural Audio/music in Games/Apps/installations and more (some examples)

Procedural Audio in other fields

A possible example of this kind of synthesis is the Arturia True Analog Emulation (TAE) technology, used in software plug-ins by the company like the mini V or the arp-2600. Line6 Pod product, for example, implements a sound engine which simulate a lot of preamps, cabinets and room acoustics. Acustica-Audio also uses a lot of interesting technology inside their plugins: Nebula3 for example, which “is a multi-effect plug-in that is able to emulate and replicate several types of audio equipment and uses libraries which are created using a sophisticated “sampling approach” making it possible to “record” aspects of the sound of audio devices and play them back”. AudioThing;

We can find the same concepts in many others software and hardware products like virtual instruments by Togu Audio Line (Tal), effects by The Audio Thing, Native Instruments B4, and more…

Other examples can be:

Tools (a few of them)

Other tools of interest:

Tools for development:

Trakers and places where to find .mod files, listen to chiptune music:

Assets

.. and other videogame resources/tutorials:

Audio Assets:

Courses, MOOCs & tutorials

Books

Books about music, sound effects and sound topics in general:

Other books of interest:

Talks, references and other materials




Other interesting researches

Emulators, retro stuff

CC music:

Interactive audio

Music Tools / Algorithmic music tools

Can I use [tool name] on [OS type] ?

engine / middleware / tool Linux Mac OS X Windows
Pure Data Yes Yes Yes
Unity3D editor yes yes yes
Wwise SDK yes yes yes
Wwise editor No Yes Yes
Fmod API and lib yes yes yes
Fmod editor no yes yes
AGS (Adventure Game Studio) - editor no (must use Wine and/or winetricks) no yes
AGS (Adventure Game Studio) - runtime engine yes no yes

Can I integrate [middleware name] inside [game engine name]?

middleware/tool Unity3D Unreal
Wwise yes yes
Fmod yes yes